![]() Terrain mapping – Converts heightmap into a terrain mesh.Displacement mapping – Determines the geometric position of points over the textured surface.Bump mapping – Uses 3D data to create shadows in materials.Lumberyard uses heightmaps in the following ways: A heightmap is a raster image that stores values, such as surface elevation data, for display in your Lumberyard game levels. Lumberyard supports using heightmaps generated by third party tools such as World Machine. ![]() You can import a prebuilt heightmap to quickly place mountains and valleys in your level.
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